Welcome to my 'FrontRunnrs'
I'm going to take you guys through a selection of my work that doesn't fit in the rest of my portfolio but shows elements that are specific to the job role of 'General Artist'
If you find yourself venturing through the rest of my site, you can return here via the original link I sent you.
Demonstration of an applicable development process to creating 3 different fantasy character illustrations from different races but within the same world/ IP.
Outtakes from 'AWNSFA'
'A World Not So Far Away' is a personal project I am developing in my spare time. It explores the outcome of a tyrannical civilisation that hastily altered Human genetics out of ignorance of their living situation and ultimately - their stubbornness to adapt.
There are some beautiful scenes within this world but I am going to magnify on the section called 'Ryse City' which is by nature filled with dark and foreboding imagery.
The main themes are 'disconnection' and 'survival'
There isn't any breathing room on my portfolio to demonstrate my working knowledge and understanding of other packages and departments from 2D so here's an example of 3D work I have completed.
This showcases my ability to 'Model', 'sculpt', and 'Generate UV's' with the staff.
The scene showcases 'Compositing' and 'Lighting' within a 3D environment.
All work was completed in Blender 2.8
Graphical Logo Work
This is some work I created for the studio 'RTG' helping them bring their MMORPG game and their Steampunk-esque studio to life through logo development. Working between Photoshop and Illustrator to create logos which resonated what their game was and how they wanted their studio to be seen.